Machete
Paintball
Da Rules
last
updated Sunday, 22 August 10
Before each new player goes on the field they will have the rules
recited to them, en masse, at the beginning of the day and throughout
the day as people arrive. Those who have heard the rules before I ask
for your attention and patience when I go over them, for the sake of
those
who have not heard it before. Skills test of making the marker ready to
fire and making the marker safe will be done for every player after the
rules below are read.
- Obey the Refs, their word on the field is supreme.
- No drama, horseplay, or jackassery.
- Leave your cleats at home, it will tear up the moss on the paths.
- Masks are not to be taken off during a game for any reason. If the
mask leaves your face during game play do not attempt
to look for it. Cover your eyes, turn away from the action, and
repeatedly shout "Ref!" for the Ref who will assist you. The Safe Area is now netted so you may take your mask off during play in the Safe Area *only*.
- If you weren't on the field at the beginning of a game, stay out
until the next game.
- Boundaries are orange ribbons; orange pallet/screened area at the crosspaths is the Safe Area.
- Games begin with 1 whistle blast, end with 2 whistle blasts. 5 blasts
mean hold for an emergency; stop all action and make safe your marker.
- 10 minute games, Darth Vader, and Popcorn (see Game Variations) are
always in effect unless otherwise stated before the beginning of the
game.
- Blind firing is discouraged since you can easily hit a ref or your own teammate, and if blindly firing at someone in front of you they can easily avoid your misplaced shots and shoot your marker.
- When you think you tagged another player you may point at the other
player and shout "Paintcheck (area of body or marker)!" on them. The
Ref will then run to the player upon whom
the paintcheck was called and deem whether or not they are still in the
game. Game play continues as normal until the person is judged to be
out. Use sparingly. If you want to call a paintcheck on yourself, shout
"Ref!" (not "Paintcheck!", that's for other than yourself) and the ref will come to you.
- Do not shoot at another player within 10', instead safety kill them.
To do
so, be in a postion where you can easily shoot the other player (i.e.
no barriers in the way) within 10', point the marker at the target, and
shout "Safety kill!". The phrase "Safety kill!" acts as if a paintball
was shot from your marker, reguardless if you ran out of air or
paintballs or your marker jammed. If the person being safety killed has
contention with the kill (i.e. does not believe it 10' or less, the
safety killer's barrel was not pointed at the victim) they should
immediately shout "Ref!" to call the Ref to the spot for the ref to
give a judgement. Both
players are out of play & remain until judgement is given. If
both players shout "Safety kill!" at the same time both players are
dead. If a player shoots another within 10' the shooter is dead and
the
other continues in the game. "Surrender!" is a viable question, though
can be ignored.
- You are out when a paintball breaks on your body or an extension of
your body. Your marker or a barrier you are carrying at the time is an
extension of your body. If a ball does
not break you may continue play. If you call yourself out, discovering
later the ball did not break, you are still out.
- When you are tagged, safety killed, or otherwise eliminated shout
"Out!" or "Hit!" (don't be shy!) and use your barrel condom like a white flag of surrender. Then de-cock your marker, put your barrel condom on
your marker, point your
marker to the sky, and walk to the Safe Area. Not having your barrel condom on *and* marker pointed up *and* walking to the Safe Area, i.e. standing around and watching the action, you may still be perceived as a target and you *will*
be shot
some more. Shooting someone with a barrel condom on *and* marker pointed up *and* walking to the Safe Area will earn you a point of jackassery. Also, since markers can be shot at a high rate of fire
expect to be hit
several times considering distance, being able to be heard over the
shooter's marker, and your relative position to the stream of
paintballs to cover. Duck and cover, then shout "Hit!" and show
your barrel condom like a white flag of surrender. When tagged
with the flag, hang the flag in an obvious place as close to the
location eliminated as possible.
- Ref obviously laying a hand on a player makes the player neutral and
protects from all aggressive action towards the player.
- Dead men don't talk. Talking with others on the field when you are
out is distracting to the players still in the game. Also keep in mind voices carry very easily even from the Safe Area, so stay quiet when not in play.
- All markers will be chronographed to around 250fps, max 280fps. Speed will be
determined by as many shots is needed to show consistency. Rates of fire will be less than 10 balls per second.
- Splatter: Quarter size solid paint counts (grenades, mines, spray from hitting a barrier).
- Thou shalt not kill; let the woodland creatures be! Except squirrels and raccoons, those bird feeder destroying bastards.
- Be honest! The Ref can't see everything and it makes the game much
more fun to not rely on the Ref. Wiping is an unforgivable sin, period.
- Common sense, use it at all times! No physical contact. Don't look
down the barrel at any time when cocked, i.e. to see if it's loaded. If your
mask is cracked don't use it. Fire only paintballs out of the marker.
Do not use balls which have touched the ground; the dirt and moisture wreak havoc on the internals of the marker. Leave
keys, wallets, cell phones, and other valuables off your person before
playing.
* Violators will be dealt with by Emily *
Extrapolated from Paintball
Times, Durty
Dan, and tons of personal experience. =)
Game Day Tips
- If your mask starts to fog, start running. The more air circulating
through the mask the less it will fog. Once it fogs completely it is
difficult to unfog unless you wipe the lens clean with a clean wet cloth, then wipe it dry with a clean dry cloth to reset the fogging. Ways to prevent fogging are to not wear the mask on your head, and take the mask off and carry it in between games.
- Don't leave your marker in the sun on a hot day. CO2 expands when heated and could blow the seals in the marker. Do keep your marker in the sun in cold weather so the tank warms, has gaseous CO2 rather than liquid CO2 and low pressure (CO2 sublimates from solid to gas in atmospheric pressure, high pressure allows liquid CO2), and keeps high pressure to make the marker operational.
- Don't tip the marker in a way to allow liquid CO2 to flow from the tank into the marker and freeze the o-ring seals, causing a blowout.
- Fill your loader to at most 1/2" from top to allow paintballs to drop into the
marker effectively.
- If not sure about anything, ASK! All people who come out are friendly and most are knowledgeable.
Housekeeping
- Keep all your stuff off my tables, including the gear you are borrowing. I need the space for paintballs and fixing markers at a moment's notice.
- The bathroom is downstairs, don't worry about taking shoes off before going down there, it's expected to get dirty. =)
- When you receive a marker make sure you write your name on a piece of masking tape on the top of the case and on the cap of your water (you get one bottle to reduce trash, it can be refilled downstairs in the bathroom), and that you get a barrel condom and wiping cloth.
- The dog is neurotic, she is a rescued dog. Her name is Rubie, she is a cute miniature long haired dachshund, but she is a vicious little sausage with teeth when it comes to strangers. If you don't make eye contact with her she will just go about her own puppy business. Otherwise, don't turn your back to her, she will seize any opportunity to bite your ankles (just once to prove her dominance over you, and then she's cool with you).
- Please unknot any armbands when not on your arm.
- Laundry pile is under the blue food table.
- Recycling is in the big blue bin to the left of the door as you go in the house.
Field
Layout (Rough)
Travis Hopkins came up with the name Machete Paintball due
to our brush
clearing excursions on the field. =) Here's a crude LOGO bitmap of the
clearcut paths on the field. Entrance is near the compass rose, brush
is in green, current paths outlined in white, and yes it is to scale.
There is actually no more
turret, it fell over at the end of 2007. But there is now a
path going below the lower path parallel to the creek.
Game
variations
- Black Knight
- a la Monty Python's "Holy Grail", or Army Dodge. Once you are hit in
a body part, other than the head or the torso which eliminates you, you
cannot use that body part. Division between arm & torso is
determined by the seam on a regular t-shirt, groin & leg by
line from hip to crotch. Game ends with last person/team standing.
- Bunny Hunt
- One person (bunny) with a shield vs. everyone else (the hunters) with
only 20 rounds each. When hunters run out of rounds they are out of the
game.
- Capture The Flag
- One flag is placed halfway between teams. Game ends when the flag is
carried back to one's own base.
Variant: Each base has a flag which the other team tries to
steal. Game ends when one team brings the other team's flag back to
their base.
- Civil War - Paintballs must be loose or in a plastic bag, not in tubes or any
bulk loading system, and loaded in to the markers by hand one at a
time. Another paintball cannot be loaded until the one in the marker
has been shot.
- Darth Vader
- Blocking shots with the palm of the hand does not count as being
eliminated. This rule is constantly in effect unless
otherwise stated.
- Downed Pilot
- A plane was shot down in enemy territory. Luckily, the pilot, armed
only with a pistol, survived and there are no enemies in the immediate
area, giving time to hide. After two minutes the enemy enters the
vicinity and looks for the pilot. Another two minutes pass and the
pilot's buddies follow the distress signal and arrive to safely escort
the pilot off the field, or be horribly ambushed by the enemy. Game
ends when the pilot is eliminated or safe.
Variant: Black Box. The plane's flight recorder must be
retrieved by either side. Game ends when the Black Box exits the field
via the enemy or ally entrance.
- El Presidente
- One or two snipers along a predetermined parade route to the White
House try to pick off the unarmed President surrounded by his Secret
Service. Game ends when the President or sniper(s) are eliminated.
- Free-For-All
- Every person for themselves after a 20 second head start to run and
hide.
- Firing Squad
- Just what it sounds like, one shot from each in the line or shoot
'til the victim drops. Used to satiate masochistic tendencies, a
punishment, and pot shots on me in this style is the traditional
kickoff for the day.
- Gettysburg - see Civil War
- Hunters
- Play starts with more prey than hunters. When a prey is killed by a
hunter, the prey becomes a hunter. When a prey kills a hunter, the
hunter is eliminated. Play ends when there are no more hunters or prey.
- Headhunter
- Everyone for themselves. When you make a kill, you receive the
armband of the person you killed, and only the armband of the person
you kill, not any of the armbands the person has collected so far.
Winner will be determined by the person who has collected the most
armbands.
- Medic
- One person on the team is the Medic. They do not have a marker and
have a white flag tied on their non-team colour arm. When people are
elimated they do not walk off the field, they stand with their hands
above their head. Medics then go to downed team members and touch them
to resurrect
them. Play ends with the last team standing.
- Night Paintball
- Glowsticks on masks. 'Nuff said.
- Popcorn-
If the time limit to the
round expires but there is still a firefight the game will continue if there is at least one shot every 5
seconds (like knowing when popcorn is done popping).
- Prison Break
- Twice as many prisoners as guards, each prisoner has a pod of ammo,
but the prisoners only have one marker per two or so prisoners.
- Regeneration
- When elimated you see the Ref who will tally the times of each person
out. Winner is the one who has the most eliminations minus times
eliminated within 10 minutes.
- Tag Team
- Two on two, but each team has reserve players. When both players on a
single side are eliminated, they are replaced by two of the reserve
players on the same side. Game ends when one entire team is eliminated.
- Terminator
- One person has two markers and a sytrofoam cup taped to the center of
their chest. Only a hit to the styrofoam cup causing a hole will
eliminate
the Terminator. Game play ends with the elimination of the
Terminator or
everyone else. A field favourite!
- Zombie
- Only a head shot eliminates players.
Games may be combined. Example: Zombie Hunter
- Hunters killed by zombies become zombies. Zombies are only killed by
head shots.
Darth Vader and Popcorn is always in effect, time limit for
any game is at most 10
minutes, no fire is friendly fire.
Compiled from Durty Dan, even more game ideas here, my
imagination, and About.com.
Paintball
Home | Site
Home