Da Rules
last updated Saturday, 19 September 09
- Obey the Refs, their word on the field is supreme.
- Masks are not to be taken off during a game for any reason. If the
mask leaves your face during game play do not attempt
to look for it. Cover your eyes, turn away from the action, and
repeatedly shout "Ref!" for the Ref who will assist you.
- If you weren't on the field at the beginning of a game, stay out
until the next game.
- Boundaries are orange ribbons; orange pallet at the crosspaths is
safe & the ref station (field map below).
- Games begin with 1 whistle blast, end with 2 whistle blasts. 5 blasts
mean hold for an emergency; stop all action and make safe your marker.
- 10 minute games, Darth Vader, and Popcorn (see Game Variations) are
always in effect unless otherwise stated before the beginning of the
game.
- When you think you tagged another player you may point at the other
player and shout "Paintcheck (area of body or marker)!" on them. The
Ref will then run to the player upon whom
the paintcheck was called and deem whether or not they are still in the
game. Game play continues as normal until the person is judged to be
out. Use sparingly. If you want to call a paintcheck on yourself, shout
"Ref!" and the ref will come to you.
- Do not shoot at another player within 10', instead safety kill them.
To do
so, be in a postion where you can easily shoot the other player (i.e.
no barriers in the way) within 10', point the marker at the target, and
shout "Safety kill!". The phrase "Safety kill!" acts as if a paintball
was shot from your marker, reguardless if you ran out of air or
paintballs or your marker jammed. If the person being safety killed has
contention with the kill (i.e. does not believe it 10' or less, the
safety killer's barrel was not pointed at the victim) they should
immediately shout "Ref!" to call the Ref to the spot for the ref to
give a judgement. Both
players are out of play & remain until judgement is given. If
both players shout "Safety kill!" at the same time both players are
dead. If a player shoots another within 10' the shooter is dead and
the
other continues in the game. "Surrender!" is a viable question, though
can be ignored.
- You are out when a paintball breaks on your body or an extension of
your body. Your marker or a barrier you are carrying at the time is an
extension of
your body. If a ball does
not break you may continue play. If you call yourself out, discovering
later the ball did not break, you are still out.
- When you are tagged, safety killed, or otherwise eliminated shout
"Out!" or "Hit!" (don't be shy!) and hold your barrel condom in your
hand in plain view. Then de-cock your marker, put your barrel condom on
your marker, point your
marker to the sky, and walk to the designated safe area, usually the
orange pallet at the crosspaths. Remember, no barrel condom on *and*
no
marker pointed up means you are still a target, and you *will*
be shot
some more. Also, since markers can be shot at a high rate of fire
expect to be hit
several times considering distance, being able to be heard over the
shooter's marker, and your relative position to the stream of
paintballs to cover. Duck & cover, then say "Hit!" and show
your barrel condom. When tagged
with the flag, hang the flag in an obvious place as close to the
location eliminated as possible.
- Ref obviously laying a hand on a player makes the player neutral and
protects from all aggressive action towards the player.
- Dead men don't talk. Talking with others on the field when you are
out is distracting to the players still in the game.
- All markers will be chronographed to 280fps or less. Speed will be
determined by the average of three shots.
- Rules on grenades and mines: quarter size splatter counts.
- If your mask starts to fog, start running. The more air circulating
through the mask the less it will fog. Once it fogs completely it is
difficult to unfog.
- Thou shalt not kill; let the woodland creatures be!
- Be honest! The Ref can't see everything and it makes the game much
more fun to not rely on the Ref. Wiping is an unforgivable sin, period.
- Common sense, use it at all times! No physical contact. Don't look
down the barrel at any time when cocked, ie to see if it's loaded.
Don't leave your marker in the sun (CO2 expands when heated). If your
mask is cracked don't use it. Fire only paintballs out of the marker.
Fill loader to at most 1" from top (allows paintballs to drop into the
marker effectively). Do not use balls which have touched the ground.
The dirt and moisture wreak havoc on the internals of the marker. Leave
keys, wallets, cell phones, and other valuables off your person before
playing.
* First time violators will sit out one game to cool off. Subsequent violations will be dealt with accordingly by the Ref. *
Extrapolated from Paintball Times, Durty Dan, and tons of personal experience. =)
Travis Hopkins came up with the name Machete Paintball due to our brush clearing excursions on the field. =) Here's a crude LOGO bitmap of the clearcut paths on the field. Entrance is near the compass rose, brush is in green, current paths outlined in white, and yes it is to scale.

There is actually no more turret, it fell over at the end of 2007. But there is now a path going below the lower path parallel to the creek.
Games may be combined. Example: Zombie Hunter - Hunters killed by zombies become zombies. Zombies are only killed by head shots.
Darth Vader and Popcorn is always in effect, time limit for any game is at most 10 minutes, no fire is friendly fire.
Compiled from Durty Dan, even more game ideas here, my imagination, and About.com.